May 2004 Archives by thread
Starting: Sat May 1 10:08:14 MST 2004
Ending: Mon May 31 22:53:57 MST 2004
Messages: 508
- [ODE] Pushing through collisions
Alen Ladavac
- [ODE] Pushing through collisions
Alen Ladavac
- [ODE] Pushing through collisions
Alen Ladavac
- [ODE] Help needed
Umberto
- [ODE] Objects falling through planar trimesh
Tomas Lundell
- [ODE] OT: geometic solids and hidden line removal
Martin C. Martin
- [ODE] TriMesh thickness?
Lou Herard
- [ODE] Pushing through collisions
Nguyen Binh
- [ODE] Pushing through collisions
Jon Watte
- [ODE] ODE has moved to ode.org
Russ Smith
- [ODE] ODE general questions
Sébastien Chevriau
- [ODE] OT: Tumbling
Martin C. Martin
- [ODE] GeomTransformGroup
Jan Kratochvil
- [ODE] Applying a force with a friction component ?
ode.is.nice at free.fr
- [ODE] reverse timestep?
Tyler Streeter
- [ODE] Framerate cost of adding joints !!!
Jon Watte
- [ODE] reverse timestep?
Mike Reinstein
- [ODE] reverse timestep?
Mike Reinstein
- [ODE] Applying a force with a friction component ?
ode.is.nice at free.fr
- [ODE] GeomTransform bug?
George Manolaros
- [ODE] Tokamak and Netwon Game Dynamics
luca regini
- [ODE] Trimesh collision with Very Large Tris
Paul Cheyrou-Lagreze
- [ODE] reverse timestep?
Hellday
- [ODE] New to List
Lonnie Cumberland
- [ODE] Irregular shape to collision dection ?
Ed Jones
- [ODE] Opcode documentation
Lonnie Cumberland
- [ODE] Varying body size
Gib Bogle
- [ODE] Bumpy car.
Janis Legzdinsh
- [ODE] Tri-Tri from a slightly different angle...
Shaul Kedem
- [ODE] Irregular shape to collision dection ?
Jeffrey Smith
- [ODE] gap in docs
Alexander Bisler
- [ODE] Irregular shape to collision dection ?
Ed Jones
- [ODE] numerical stability (sort of)
Jeffrey Smith
- [ODE] numerical stability (sort of)
tbp
- [ODE] OPCODE ODE vc++ 6 windows
gl
- [ODE] VC6 config files updates.
gl
- [ODE] dInfinity missing on VC6 (and fix : )
gl
- AW: AW: [ODE] numerical stability (sort of)
Marc
- [ODE] Bumpy car.
Janis Legzdinsh
- [ODE] Spring constants
Janis Legzdinsh
- [ODE] OPCODE ODE vc++ 6 windows
James Gjerde
- Antwort: [ODE] Bumpy car.
Michael.Rauh at Dornier.eads.net
- [ODE] Collision with disabled geom
Anton Savin
- [ODE] silly C++ interface question
Paulina Varshavskaya
- [ODE] Another Cocoa port for Mac OS X
Shamyl Zakariya
- [ODE] OPCODE ODE vc++ 6 windows
gl
- [ODE] A trimesh-as-view-frustum question
Shamyl Zakariya
- [ODE] float/double error in common.h
Matthew D. Hancher
- [ODE] bounce against a wall
barbara.yersin at urbanet.ch
- [ODE] ODE,s speed & trimesh...
lukenukem at ihug.co.nz
- [ODE] Wheel positions
Janis Legzdinsh
- [ODE] VC6 Build
Sean S Cullen
- [ODE] On torque ..
Wenzel Jakob
- [ODE] On torque ..
Wenzel Jakob
- [ODE] On torque ..
Wenzel Jakob
- [ODE] On torque ..
Sergey Kurdakov
- [ODE] Tokamak and Netwon Game Dynamics
Anton
- [ODE] On torque ..
Wenzel Jakob
- [ODE] more specific questions on physical movement of players..
Mike Reinstein
- [ODE] more specific questions on physical movement of players..
Mike Reinstein
- [ODE] more specific questions on physical movement of players..
Mike Reinstein
- [ODE] <Survey>: ODE - Present and Direction.
gl
- [ODE] contact joint slip detection
Kaijen Hsiao
- [ODE] more specific questions on physical movement of players..
Mike Reinstein
- [ODE] Added-mass
Jean-Christophe Zufferey
- [ODE] Springs.
Janis Legzdinsh
- [ODE] Another Cocoa port for Mac OS X
Shamyl Zakariya
- [ODE] Croteam's optimizations
Brian Karis
- [ODE] Slider joint without constraining rotation
Luke Palmer
- [ODE] dWorldStep vs dWorldStepFast1
zappone at cli.di.unipi.it
- [ODE] initializing heading
Don Burns
- [ODE] Terrain + ODE ... again
devicezero
- [ODE] ode won't build on vc7.0?
Mike Reinstein
- [ODE] ode won't build on vc7.0?
Mike Reinstein
- [ODE] ode won't build on vc7.0?
Mike Reinstein
- [ODE] dWorldStep(STEPSIZE)
Tobias Günther
- [ODE] <Survey>: ODE - Present and Direction.
Mike Reinstein
- [ODE] <Survey>: ODE - Present and Direction.
Mike Reinstein
- [ODE] <Survey>: ODE - Present and Direction.
Mike Reinstein
- [ODE] <Survey>: ODE - Present and Direction.
Billy Zelsnack
- [ODE] Stacking objects
Robert Rose
- [ODE] <Survey>: ODE - Present and Direction.
GARY VANSICKLE
- [ODE] <Survey>: ODE - Present and Direction.
Jeffrey Smith
- [ODE] jumping objects with real time and real gravition
Tobias Günther
- [ODE] ODE with DirectX9
gl
- [ODE] ODE and OSG
Don Burns
- [ODE] Stacking objects
Hellday
- [ODE] RC-servo modeling
Doron Tal
- [ODE] Re: RC-servo modeling
Matthew D. Hancher
- [ODE] Re: RC-servo modelling
Matthew D. Hancher
- [ODE] RC-servo modeling
Sergey Kurdakov
- [ODE] ODE announcement: new iterative solver
Russ Smith
- [ODE] ODE now accepting donations
Russ Smith
- [ODE] Force calculations
Gib Bogle
- [ODE] ODE announcement: new iterative solver
Eric Froemling
- [ODE] Interacting with moving world geometry.
Megan Fox
- [ODE] Contacts filtering/merging
Aras Pranckevicius
- [ODE] Collisions from models
David Rogers
- [ODE] ODE announcement: new iterative solver
Joakim Eriksson
- [ODE] Mail Duplicates.
gl
- [ODE] ODE announcement: new iterative solver
Antonio_Martini at scee.net
- [ODE] QuickStep solver checked in
Russ Smith
- [ODE] Quick, quickstep comparision
Billy Zelsnack
- [ODE] Quick, quickstep comparision
Billy Zelsnack
- [ODE] Quick, quickstep comparision
Billy Zelsnack
- [ODE] Flat cylinder geom come to life!
Nguyen Binh
- [ODE] Quick, quickstep comparision
Billy Zelsnack
- [ODE] Refactoring Drawstuff
daniel.marbach at epfl.ch
- [ODE] Refactoring Drawstuff
daniel.marbach at epfl.ch
- [ODE] Quick, quickstep comparision
Billy Zelsnack
- [ODE] dWorldQuickStep and joint feedback
Russ Smith
- [ODE]
Re: [ODE-CVS] ode/ode/src quickstep.cpp, NONE, 1.1 quickstep.h,
NONE, 1.1
Adam D. Moss
- [ODE] Quick, quickstep comparision
Billy Zelsnack
- [ODE] Quick, quickstep comparision
Billy Zelsnack
- [ODE] quickStep doesn't work for me.
Davide Faconti
- [ODE] Contacts filtering/merging
Jeffrey Smith
- [ODE] Improved QuickStep stability...?
Billy Zelsnack
- [ODE] Improved QuickStep stability...?
Adam D. Moss
- [ODE] QuickStep comparison to Tokamak - large-scale stacking
Megan Fox
- [ODE] cannon
Russ Smith
- [ODE] Compilation problem vith VC6
Russ Smith
- [ODE] still having problems building under vs.net 2002 (vs7.0)
Mike Reinstein
- [ODE] still having problems building under vs.net 2002 (vs7.0)
Mike Reinstein
- [ODE] still having problems building under vs.net 2002 (vs7.0)
Mike Reinstein
- [ODE] still having problems building under vs.net 2002 (vs7.0)
Mike Reinstein
- [ODE] still having problems building under vs.net 2002 (vs7.0)
Mike Reinstein
- [ODE] Memleaks in collision_trimesh_trimesh.cpp
Jeffrey Smith
- [ODE] Ragdoll sample with multiple solvers
Mohsin Hasan
- [ODE] Memleaks in collision_trimesh_trimesh.cpp
Anton Savin
- [ODE] biconjugate gradient
Russ Smith
- [ODE] binary releases for windows
Ed Jones
- [ODE] RE: Ragdoll sample with multiple solvers
Mike Reinstein
- [ODE] notes on the quickstep method
Russ Smith
- [ODE] dRaySet optimization
Joe Ante
- [ODE] Ray-trimesh bugfix
Joe Ante
- [ODE] Stepfast bug fix
Joe Ante
- [ODE] Lock a rotation axis
Jon Watte
- [ODE] trimesh partitioning
Adam D. Moss
- [ODE] notes on the quickstep method
Antonio_Martini at scee.net
- [ODE] Getting X,y,Z rotation from rotation matrix
James Arthur
- [ODE] ODE & large terrains
Bill Lebreton Merrill
- [ODE] Interface : dVector vs. 3 x dReal
Hellday
- [ODE] Getting X,y,Z rotation from rotation matrix
Sergey Kurdakov
- [ODE] Getting X,y,Z rotation from rotation matrix
Sergey Kurdakov
- [ODE] RE: more questions on physical movement...
Jon Watte
- [ODE] Terrain and Contribution
Bob Cober
- [ODE] a little question
Roel van Dijk
- [ODE] Large terrains
Bill Lebreton Merrill
- [ODE] Some SSE in Quick step
Andrew Aye
- [ODE] Some SSE in Quick step
Billy Zelsnack
- [ODE] Some SSE in Quick step
Billy Zelsnack
- [ODE] RE: AutoDisable issue?
Mohsin Hasan
- [ODE] AutoDisable issue?
Mohsin Hasan
- [ODE] AutoDisable issue?
Mohsin Hasan
- [ODE] AutoDisable issue?
Mohsin Hasan
- [ODE] For every action...
Ed Jones
- [ODE] dWorldSetAutoDisableFlag doesn't work?
Mohsin Hasan
- [ODE] Some SSE in Quick step
Nguyen Binh
- [ODE] Breakable Joints
S Comber
- [ODE] more vs.net problems
devicezero
- [ODE] Re: Translating a mass does not produce desired results
Andrzej Zacharewicz
- [ODE] Some SSE in Quick step
Joakim Eriksson
- [ODE] extern inline functions.
Russ Smith
- [ODE] Some SSE in Quick step
Ivan Bolcina
- [ODE] Some SSE in Quick step
Ivan Bolcina
- [ODE] Some SSE in Quick step
GARY VANSICKLE
- [ODE] block stacking
Bob Cohen
- [ODE] AutoDisable optimization
Nguyen Binh
- [ODE] Performance patch : not checking collision between disabled
bodies
Nguyen Binh
- [ODE] Re: Translating a mass does not produce desired results
Garvin Haslett
- [ODE] A few questions
Umberto
- AW: [ODE] Capped Cylinder/ static trimesh assertion failure
uponcollision
Torsten Stein
- [ODE] configurator
Russ Smith
- [ODE] joint feedback added to quickstep
Russ Smith
- [ODE] ODE 0.5 released
Russ Smith
- [ODE] Autodisable
Joe Ante
- [ODE] ode.doc
devicezero
- [ODE] Speed up collision detection
Marc Rochel
- [ODE] VC6 ode0.5 link error
Daniel Moser Tralamazza
- [ODE] Some SSE in Quick step
Joakim Eriksson
- [ODE] Generic Rotational Limits on B&S Joints
parisy at labri.fr
- [ODE] Accelerating ODE
ruipaul at student.dei.uc.pt
- [ODE] dGeomTriMeshDataCreate
alexandre laredo
- [ODE] [Newbie] Problems with torque and inertia, please help me
Umberto
Last message date:
Mon May 31 22:53:57 MST 2004
Archived on: Mon May 31 12:52:21 MST 2004
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