[ODE] Some SSE in Quick step

Ivan Bolcina ivan.bolcina at snt.si
Tue May 25 09:59:39 MST 2004


Adam D. Moss wrote:

> GARY VANSICKLE wrote:
>
>> DirectX.
>
>
> ... is of no relevance.
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> http://q12.org/mailman/listinfo/ode
>
Hi.

I hear that MS had both Intel and AND experts helping write optimized 
code for Direc3DX,I mean that extension for Direct3D, which is used for 
calculation matrix,quaternions,... and is not really needed by direct3d, 
it is just some programmer utility. It is supposed to be very optimized 
for all sorts of extension SSE,MMX,....


But i dont know if you could use that code but than again, it seems like 
a waste of time to see matrix operations beenig rewritten so many times 
in so many libraries. I am not sure, but I believe D3DX code is faster 
than anything written without help MS got from Intel and AMD.

bye, ivan


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