[ODE] RE: Ragdoll sample with multiple solvers

Mike Reinstein web_fella at hotmail.com
Thu May 20 17:07:47 MST 2004


That ragdoll physics demo is funny...I keep picturing it being used in an 
insurance company commercial with a guy doing the voice over as dozens of 
stick figures fall down the stairs "Here at fidelty mutual, we understand 
that accidents DO HAPPEN...."




>From: Dominique Louis <Dominique at SavageSoftware.com.au>
>To: ode at q12.org
>Subject: Re: [ODE] RE: Ragdoll sample with multiple solvers
>Date: Thu, 20 May 2004 19:26:55 +0100
>
>Is it just me, or do some these guys writhe around in pain for a
>while at the bottom of the stairs?
>
>I also noticed one guy getting stuck on the stairs then a little
>while latter off the stairs.
>
>What causes these artifacts. Is it the low number of iterations or
>the number of contacts
>
>Mohsin Hasan wrote:
>
>>You need to specify all 4 parameters for all the solver types. For
>>WorldStep
>>iteration is not used but you still have to specify it for the
>>program to
>>understand the arguments.
>>
>>Ragdolls.exe A B C D
>>
>>Where A = Ragdolls count
>>	B = Solver to use (F = StepFast, W = WorldStep, Q = QuickStep)
>>	C = # of iterations to use
>>	D = collision contacts count
>>
>>e.g. Ragdolls.exe 2 W 2 2
>>
>>means 2 ragdolls, WorldStep algorithm, 2 iterations (no effect in
>>WorldStep)
>>and 2 collision contacts.
>>
>>-----Original Message-----
>>From: Mohsin Hasan [mailto:mohsin.hasan at trivor.com] Sent: Thursday,
>>May 20, 2004 11:37 AM
>>To: 'Mohsin Hasan'; ode at q12.org
>>Subject: Ragdoll sample with multiple solvers
>>
>>So it seems the list doesn't allow file attachments. You can
>>download it
>>from here:
>>
>>http://www.geocities.com/mohsin091/ragdoll.zip
>>
>>one thing I forgot to mention in the mail below, you can also slow
>>down/speed up the simulation speed. During simulation, press 's' to
>>slow it
>>down to create matrix like slow motion effect. For usage detail see
>>the mail
>>below.
>>
>>Looking at the simulation, the QuickStep solver makes the objects a
>>lot more
>>bouncy as compared to the other two solvers. I guess I have to
>>tweak them up
>>a bit.
>>
>>Regards,
>>Mohsin
>>
>>
>>-----Original Message-----
>>From: Mohsin Hasan [mailto:mohsin.hasan at trivor.com] Sent:
>>Wednesday, May 19, 2004 9:19 PM
>>To: 'ode at q12.org'
>>Subject: RE: [ODE] QuickStep solver checked in
>>
>>Ok. Here it is. Just extract it to any where and run it.
>>
>>By default (without any command line arguments) it will start with
>>45
>>ragdolls falling from the top on some stairs. The solver is
>>QuickStep,
>>Iterations 20 and contacts 2.
>>
>>You can specify your own parameters as follows
>>
>>Ragdolls.exe A B C D
>>
>>Where A = Ragdolls count
>>	B = Solver to use (F = StepFast, W = WorldStep, Q = QuickStep)
>>	C = # of iterations to use (for Quick and Fast step)
>>	D = collision contacts count
>>
>>e.g. Ragdolls.exe 5 F 2 2
>>
>>means 5 ragdolls, StepFast algorithm, 2 iterations and 2 collision
>>contacts.
>>
>>Enjoy,
>>Mohsin
>>
>>
>>
>>
>>
>>
>>
>>_______________________________________________
>>ODE mailing list
>>ODE at q12.org
>>http://q12.org/mailman/listinfo/ode
>>
>>
>
>--
>Dominique
>http://www.DelphiGamer.com := go on, write a game instead;
>_______________________________________________
>ODE mailing list
>ODE at q12.org
>http://q12.org/mailman/listinfo/ode

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