[ODE] QuickStep solver checked in
Sergey Kurdakov
k15c20 at zelmail.ru
Tue May 18 23:52:48 MST 2004
Hello,
> i've added the quickstep solver to CVS
it is already here as today's tarball
http://opende.sourceforge.net/snapshots/
hopefully it will be in few hours in non developer cvs.
Sergey
----- Original Message -----
From: "Russ Smith" <russ at q12.org>
To: <ode at q12.org>
Sent: Tuesday, May 18, 2004 10:30 PM
Subject: [ODE] QuickStep solver checked in
>
> hi all,
>
> i've added the quickstep solver to CVS and also regenerated the source
> distribution and documentation. look in the docs under the new "world /
> stepping functions". there is a significant amount of tweaking left to
> do, but this early version should be good for many things.
>
> i've also added a few functions that are useful for solving some
> problems that commonly arise when dealing with contacts, see the
> "world / contact parameters" section in the docs.
>
> the boxstack demo has been updated to use quickstep, and to pile up to
> 100 bodies.
>
> the new solver is of course less accurate than the big matrix solver,
> and this inaccuracy is manifested in the boxstack demo mainly by
> slipping of the contacts. to fix this problem, some contact coherence
> code should be written to make sure that sticking contacts actually
> stick.
>
> all those volunteers, please post feedback about how the new solver
> works for you...
>
> enjoy,
>
> russ.
>
>
>
> --
> Russell Smith
> http://www.q12.org
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