[ODE] jumping objects with real time and real gravition

James Arthur teamonkey at gmail.com
Fri May 14 15:35:29 MST 2004


On Fri, 14 May 2004 14:31:40 +0200, Tobias Günther
<tobias.guenther at student.uni-magdeburg.de> wrote:
> in my simulation I let ODE run in real time (stepsize in seconds) with real gravitation
> (-9.81). Without any parameter tuning my boxes begin to jump arround,
> although no force (except contact joints with the ground) affect them.
> 
> To fix this you can decrease step size but than its no longer realtime :(

How big is the step size you're using? 1/100th of a second should be
OK for most things.
 
> I also played around with some paramters (bounce,ERP,CFM) but I cannot
> avoid that jumping completely.
> ...
> I think this question is rather old but the full-mail-archieve-link is
> broken (since weeks) :(

You can search the archives by using Google: type "stacking objects
site:q12.org" as the query (without the quotes). This will search all
of q12.org, including the mailing list archives.

Cheers

James



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