[ODE] Interface : dVector vs. 3 x dReal
Hellday
Hellday at gmx.de
Fri May 21 16:20:47 MST 2004
Hi!
Maybe someone can explain.
--I wondered why the interface for setting Jointparameters use
arguments
like (dReal x, dReal y, dReal z) while getting uses dVector3.
At times I thought passing vectors as 3 dReals is kind of a clumsy way
isn't it?
Or is it a clever design choice I just don't get?
-- Is there a way of getting the summed force/torque information for a
body? I want to model an accelerometer and my problem is that after a
dWorldStep the accumulators are cleared.
Using the jointfeedback will only give me single jointforces.
By the way: there is a typo in objects.h line 77 accululators
Holger
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