[ODE] GeomTransform bug?

George Manolaros gmanol at htr.gr
Mon May 3 14:56:29 MST 2004


I created a GeomTransform object "T" that encapsulates another 
geometry "E" without any bodies attached (immovable object).

Collision detection works fine until i decide to reposition
the encapsulated geometry. I can see the geometry move in 
the rendering output but collision still occurs in the old
position.

Is this a bug or i'm not supposed to do such thing?



To reposition the encapsulated geometry i use the 
dGeomTransformGetGeom() and i pass the returned dGeomID
to the dGeomSetPosition()..




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