[ODE] GeomTransform bug?
George Manolaros
gmanol at htr.gr
Mon May 3 14:56:29 MST 2004
I created a GeomTransform object "T" that encapsulates another
geometry "E" without any bodies attached (immovable object).
Collision detection works fine until i decide to reposition
the encapsulated geometry. I can see the geometry move in
the rendering output but collision still occurs in the old
position.
Is this a bug or i'm not supposed to do such thing?
To reposition the encapsulated geometry i use the
dGeomTransformGetGeom() and i pass the returned dGeomID
to the dGeomSetPosition()..
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