[ODE] Flat cylinder geom come to life!
John Miles
jmiles at pop.net
Tue May 18 09:55:28 MST 2004
There are at least a couple of good uses for true plane geoms:
1) As a backstop beneath a TriMesh terrain to catch anything that falls
through the terrain. (Unlike a trimesh, nothing can fall through a plane
because the entire back halfspace is "inside" the plane.)
2) As a primitive to base other primitive implementations upon (e.g., height
maps).
I'd like to see planes continue to be supported as a first-class primitive.
-- jm
> > So there are no cylinder vs plane in Croteam's side. (Am I right
> > Alen ???).
>
> Yes, you are right. Plane is a very degenerate piece of geometry, which is
> not very useful in a game, only as floor in test scenes. So we've spared
> ourselves one count of N in the NxN collider matrix, by just
> puting a large
> box for floor in test scenes. :)
>
> It should be fairly easy to model it by just stripping a box-cylinder
> collider off all axes except for the top face.
>
> Cheers,
> Alen
>
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