[ODE] Flat cylinder geom come to life!
Nguyen Binh
ngbinh at glassegg.com
Wed May 19 14:42:50 MST 2004
Hi Adam,
>> So there are no cylinder vs plane in Croteam's side. (Am I right
>> Alen ???). And IMHO, cylinder vs plane is very important because
>> plane is very good for ground representation, so I may try to
>> write it myself follow the methods of current Croteam's
>> colliders. I expect it won't take me too long.
ADM> Good, or if you don't fancy it I don't mind taking a look.
Yeah, it would be good if you take it. I will do it but maybe not
so soon because I hardly find enough free time now :(
>> + Then we really need a good demonstration of cylinder collider :
>> maybe a drivable buggy with cylinders as wheel?
ADM> The perfect and simple change to demonstrate this would be to
ADM> use flat cylinders for the wheels of test_buggy.cpp. They're
ADM> currently drawn as flat cylinders but implemented as spheres. :)
ADM> Also, test_boxstack seems to me to be a nice way to test a new
ADM> primitive against a pile of the other main primitives.
I'm using sort like test_boxstack for my test case. It seems to be
fairly good. And yes, for fast real life demonstration of
cylinder, test_buggy is really fit.
--
Best regards,
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Nguyen Binh
Software Engineer
Glass Egg Digital Media
E.Town Building
7th Floor, 364 CongHoa Street
Tan Binh District,
HoChiMinh City,
VietNam,
Phone : +84 8 8109018
Fax : +84 8 8109013
www.glassegg.com
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