[ODE] Slider joint without constraining rotation
Luke Palmer
luke at luqui.org
Mon May 10 18:34:50 MST 2004
I'm trying to control the distance between two bodies without
constraining their rotation with respect to one another. Right now I'm
doing it by adding proxy masses, i.e.:
A BallJoint proxy SliderJoint proxy BallJoint B
This seems overly complex to do something so simple. Plus, I have to
add mass to the system, since 0 mass objects really screw with things.
Is there a better way to do this?
Thanks,
Luke
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