[ODE] still having problems building under vs.net 2002 (vs7.0)
Mike Reinstein
web_fella at hotmail.com
Thu May 20 02:23:35 MST 2004
yep, I was...I took it out and it compiles/links now!
Is that a recent change? I remember reading in the documentation when I
first tied ode into my project that the includes had to use that extern "C"
macro thing, and it used to build before.
Heres my old include:
extern "C" {
#include <ode/ode.h>
#include <ode/collision.h>
#include <ode/collision_space.h>
#include <ode/collision_trimesh.h>
}
and heres the new way:
#include <ode/ode.h>
#include <ode/collision.h>
#include <ode/collision_space.h>
#include <ode/collision_trimesh.h>
Note that I am still using the c interface ODE calls...is this bad or is it
non-consequential?
>From: Russ Smith <russ at q12.org>
>To: "Mike Reinstein" <web_fella at hotmail.com>
>CC: ode at q12.org
>Subject: Re: [ODE] still having problems building under vs.net 2002
(vs7.0)
>Date: Wed, 19 May 2004 22:56:29 -0700
>
>
> > it seems to me as though its not able to differentiate between
float
> > and double types, and is subsequently not able to overload the
> > ddistance function because static double dDISTANCE(...) and
static
> > float dDISTANCE(...) collide
>
>well that would be surprising, because the arguments to those functions
>are different. are you somehow specifying C linkage for those functions?
>
>russ.
>
>--
>Russell Smith
>http://www.q12.org
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