[ODE] Performance patch : not checking collision between
disabled bodies
Nguyen Binh
ngbinh at glassegg.com
Thu May 27 16:38:59 MST 2004
Hi Konstantin,
After explore this thing more I found we better enable all bodies
in dxStepBody, because all the velocity updates (even tiny) are the
results of the solver to keep the system in good configuration.
So in dxStepBody we just enable that body, i.e no check for big
enough velocity.
Thus, it's nearly the same with original implementation because in
original, we enable all bodies that have joints (contacts) with
enabled bodies, that's nearly the same (or actually the same?) with
that bodies will move.
I still not give up on improving box stacking in ODE. There are
still something left to optimize. ;)
Thanks all people for nice feedback!
--
Best regards,
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Nguyen Binh
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Glass Egg Digital Media
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HoChiMinh City,
VietNam,
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