[ODE] Getting X,y,Z rotation from rotation matrix

James Arthur teamonkey at gmail.com
Fri May 21 14:08:09 MST 2004


Have a look at this:
http://www.sjbaker.org/steve/omniv/matrices_can_be_your_friends.html

OpenGL's matrices are stored differently to ODE's (you have to swap
the rows and columns around) but the principles are the same.

James

----- Original Message -----
From: Alessandro Monopoli <amonopoli at virgilio.it>
Date: Fri, 21 May 2004 03:46:17 +0200
Subject: [ODE] Getting X,y,Z  rotation from rotation matrix
To: ode at q12.org

Hi all!
 
I have a Newbye question :-)
How can I get the X,Y,Z rotation radians from the Rotation matrix I
get from dBodyGetRotation?
 
Bye and thanks!
alex


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