[ODE] jumping objects with real time and real gravition

Tobias Günther Tobias.Guenther at Student.Uni-Magdeburg.DE
Fri May 14 14:31:40 MST 2004


Hi,

in my simulation I let ODE run in real time (stepsize in seconds) with real gravitation
(-9.81). Without any parameter tuning my boxes begin to jump arround,
although no force (except contact joints with the ground) affect them.

To fix this you can decrease step size but than its no longer realtime
:(

I also played around with some paramters (bounce,ERP,CFM) but I cannot
avoid that jumping completely.

The easiest way would be to set the objects which are colliding with
and are diving in the ground to height=0 explicitly. But this is not
allowed.


I think this question is rather old but the full-mail-archieve-link is
broken (since weeks) :(


Bye
T.Guenther
Univ. Magdeburg



More information about the ODE mailing list