[ODE] dRaySet optimization
Joe Ante
joe at uti.is
Fri May 21 01:46:34 MST 2004
Hi,
Can someone check this into cvs.
dGeomRaySet has been a profiled performance bottleneck in a scene where I
did a large amount of raycasts.
Replace dGeomRaySet with the following function:
void dGeomRaySet (dGeomID g, dReal px, dReal py, dReal pz,
dReal dx, dReal dy, dReal dz)
{
dUASSERT (g && g->type == dRayClass,"argument not a ray");
dReal* rot = g->R;
dReal* pos = g->pos;
pos[0] = px;
pos[1] = py;
pos[2] = pz;
rot[0*4+2] = dx;
rot[1*4+2] = dy;
rot[2*4+2] = dz;
dGeomMoved (g);
}
It is tested and seems to work with all colliders.
Joe Ante
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