[ODE] Some SSE in Quick step

James Arthur teamonkey at gmail.com
Tue May 25 15:37:59 MST 2004


On Tue, 25 May 2004 15:08:58 +0200, Ivan Bolcina <ivan.bolcina at snt.si> wrote:
> The only problem with using D3DX I see is the time-clocks the wrapper
> would eat up, but maybe the wrapper could be so thin, this would not
> represent any problems.

I'm guessing it would be very thin indeed. ODE stores a vector as four
floats/doubles, a quaternion likewise. I'd be very surprised if D3DX
didn't use the same format. Surely all you need to do is cast from one
to the other?


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