[ODE] notes on the quickstep method
Russ Smith
russ at q12.org
Thu May 20 20:28:01 MST 2004
> I'm using ode for precisely this kind of thing - motorized legged
> creatures and whatnot.. Can these quickstep issues be overcome
> through increased iterations, smaller steps, etc, or is this always a
> problem?
there are ways to help overcome these problems for quickstep:
* increase CFM a bit.
* reduce the number of contacts in your system (e.g. use the minimum
number of contacts for the feet).
* don't use excessive friction in the contacts.
* use contact slip if appropriate
* avoid kinematic loops (actually, kinematic loops are inevitable in
legged creatures, so you can't avoid them)
* don't use excessive motor strength (fmax).
increasing the number of iterations may help a little bit, but if your
system is really near singular then it wont help at all. the nature of
the SOR method for near-singular systems is that it will converge
quickly to an approximate solution then converge extremely slowly to the
'real' solution.
> Does stepfast suffer from similar issues or is that even worth
> considering anymore?
i've not used it much, but i'm sure it has similar issues.
russ.
--
Russell Smith
http://www.q12.org
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