[ODE] quickStep doesn't work for me.
jon klein
jklein at spiderland.org
Tue May 18 20:35:18 MST 2004
On May 18, 2004, at 7:15 PM, Russ Smith wrote:
> you are right, quickstep will have a little more trouble making a
> system
> look right when there are motors present. there are actually many
> things
> that can be done to the algorithm to improve convergence in these
> cases,
> but upping the number of iterations works reasonably well for me. for
> example, in my own ant simulator:
>
> http://ode.org/tmp/ants.jpg
>
> ...where there are motors at every joint, the default 20 iterations
> makes the ant look a bit springy and spongy. at 100 iterations the
> problems go away.
>
> there should only be motor related problems though, not contact related
> problems ...?
>
> an interesting test is to take the boxstack demo and reduce the number
> of iterations to ONE. surprisingly it still kind of works, but the
> boxes
> behave like little cubes of jello.
I'm also having problems with quickstep. Here's a sample:
http://artificial.com/~jk/bouncy.mpeg
This is with 100 iterations and a step size of .005, which works nicely
with dWorldStep. If I use a smaller number of iterations, the
simulation
blows up completely.
Any tips?
- jon klein
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