[ODE] dWorldStep(STEPSIZE)

Aras Pranckevicius nearaz at interamotion.com
Wed May 12 12:33:21 MST 2004


> what is the meaning of the variable STEPSIZE in
> "void dWorldStep (dWorldID, dReal stepsize);"
> Is it the elapsed time in milliseconds since the last world update?

It's the step size you want your simulation to advance - nothing more
and nothing less (and it's measured in the time units you're using -
which may be seconds or may be not).


> If yes, should I find out the exact time the thread spent on my
> computer and pass it as stepsize in order to synchronise the
simulation with
> realtime?

If your simulation should look realtime to someone who is sitting at the
computer - then step size should be the amount of time elapsed from the
last update (not only in this thread).

You may also try running at fixed stepsize (saves a lot of headache in
some situations), and adjusting your rendering accordingly.


Aras Pranckevicius aka NeARAZ
http://www.gim.ktu.lt/nesnausk/nearaz/



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