[ODE] Getting X,y,Z rotation from rotation matrix

Sergey Kurdakov k15c20 at zelmail.ru
Fri May 21 18:08:46 MST 2004


oops
> http://users.ece.gatech.edu/~slabaugh/personal/research/euler/euler.pdf

does not exists any more,

I will send paper by email.

Sergey
----- Original Message ----- 
From: "Sergey Kurdakov" <k15c20 at zelmail.ru>
To: "James Arthur" <teamonkey at gmail.com>; "Alessandro Monopoli" <amonopoli at virgilio.it>; <ode at q12.org>
Sent: Friday, May 21, 2004 6:05 PM
Subject: Re: [ODE] Getting X,y,Z rotation from rotation matrix


> Hello on
>
> > Have a look at this:
> > http://www.sjbaker.org/steve/omniv/matrices_can_be_your_friends.html
> >
> > OpenGL's matrices are stored differently to ODE's (you have to swap
> > the rows and columns around) but the principles are the same.
>
> for
>
> > How can I get the X,Y,Z rotation radians from the Rotation matrix I
> > get from dBodyGetRotation?
>
>
> and then use procedure like described at
>
> http://users.ece.gatech.edu/~slabaugh/personal/research/euler/euler.pdf
>
> or at the bottom of the paper which could be downloaded here
> http://www.diku.dk/forskning/image/teaching/Studentprojects/Quaternion/
>
> I think that you could find implemented code in many  free engines try google for ex for 'geteuler'
>
> for consistent results though in simulation you would need to consider passing 'previous angles' to select current angles properly
.
>
> Regards
> Sergey
> ----- Original Message ----- 
> From: "James Arthur" <teamonkey at gmail.com>
> To: "Alessandro Monopoli" <amonopoli at virgilio.it>; <ode at q12.org>
> Sent: Friday, May 21, 2004 5:08 PM
> Subject: Re: [ODE] Getting X,y,Z rotation from rotation matrix
>
>
> > Have a look at this:
> > http://www.sjbaker.org/steve/omniv/matrices_can_be_your_friends.html
> >
> > OpenGL's matrices are stored differently to ODE's (you have to swap
> > the rows and columns around) but the principles are the same.
> >
> > James
> >
> > ----- Original Message -----
> > From: Alessandro Monopoli <amonopoli at virgilio.it>
> > Date: Fri, 21 May 2004 03:46:17 +0200
> > Subject: [ODE] Getting X,y,Z  rotation from rotation matrix
> > To: ode at q12.org
> >
> > Hi all!
> >
> > I have a Newbye question :-)
> > How can I get the X,Y,Z rotation radians from the Rotation matrix I
> > get from dBodyGetRotation?
> >
> > Bye and thanks!
> > alex
> > _______________________________________________
> > ODE mailing list
> > ODE at q12.org
> > http://q12.org/mailman/listinfo/ode
>



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