January 2005 Archives by subject
Starting: Sat Jan 1 11:39:12 MST 2005
Ending: Mon Jan 31 20:28:00 MST 2005
Messages: 245
- [ODE] about static objects in spaces
kinzed souma
- [ODE] Another question -- this time about enabled/disabled bodies.
Megan Fox
- [ODE] Another question -- this time about enabled/disabled bodies.
Serguey Zefirov
- [ODE] Beginner Question
Mohamed Matar
- [ODE] beginners question
Jeroen van den Belt
- [ODE] Beginners Questions
Jon Watte
- [ODE] Beginners Questions
Jeroen van den Belt
- [ODE] best way to implement springy joints?
Graham Fyffe
- [ODE] Better way to find 'Desired Velocity'
Jon Watte
- [ODE] Better way to find 'Desired Velocity'
Andrew Schroeder
- [ODE] Better way to find 'Desired Velocity'
Andrew Schroeder
- [ODE] Better way to find 'Desired Velocity'
Andrew Schroeder
- [ODE] Better way to find 'Desired Velocity'
Jon Watte
- [ODE] Better way to find 'Desired Velocity'
Royce Mitchell III
- [ODE] Better way to find 'Desired Velocity'
Andrew Schroeder
- [ODE] Better way to find 'Desired Velocity'
Royce Mitchell III
- [ODE] Better way to find 'Desired Velocity'
George Birbilis
- [ODE] better way to handle terrain
cesar pachon
- [ODE] better way to handle terrain
Chris Ledwith
- [ODE] better way to handle terrain
Tri Sulistiono
- [ODE] better way to handle terrain
Tri Sulistiono
- [ODE] Bounciness on Trimesh terrain
Shamyl Zakariya
- [ODE] Bounciness on Trimesh terrain
Shamyl Zakariya
- [ODE] Box falling through plane and dropping for ever
Metrix
- [ODE] building ODE on Athlon 64
Frederic Marmond
- [ODE] building ODE on Athlon 64
Martin Regner
- [ODE] building ODE on Athlon 64
Julien LOLLIVIER
- [ODE] building ODE on Athlon 64
Julien LOLLIVIER
- [ODE] building ODE on Athlon 64
Frederic Marmond
- [ODE] Character Collision with primitives
Megan Fox
- [ODE] Character Collision with primitives
Jeroen van den Belt
- [ODE] collideAABBs question
Matthew Hancher
- [ODE] collideAABBs question
John Miles
- [ODE] collideAABBs question
Tyler Streeter
- [ODE] collideAABBs question
Tyler Streeter
- [ODE] collideAABBs question
Jon Watte
- [ODE] Collision Check
John Miles
- [ODE] Collision Check
Alexandre Ribeiro de Sá
- [ODE] Collision Check
Alexandre Ribeiro de Sá
- [ODE] collision detection optimalizations for humanoid
Piotr Obrzut
- [ODE] collision detection optimalizations for humanoid
Jon Watte
- [ODE] collision detection optimalizations for humanoid
Jon Watte
- [ODE] collision detection optimalizations for humanoid
Erin Catto
- [ODE] collision detection optimalizations for humanoid
Piotr Obrzut
- [ODE] collision detection optimalizations for humanoid
Jon Watte
- [ODE] collision detection optimalizations for humanoid
Erin Catto
- [ODE] collision detection optimalizations for humanoid
Piotr Obrzut
- [ODE] Collisioon between TriMesh & plane(non-placeable geom)
Sergey Beloshitsky
- [ODE] cone twist joint & other stuff
Yordan Gyurchev
- [ODE] cone twist joint & other stuff
Geoff Carlton
- [ODE] Contact joint MotionN
Geoff Carlton
- [ODE] controlling vehicle: setting forces or velocities?
cesar pachon
- [ODE] Cylinder2 and plane
Vrej Melkonian
- [ODE] Cylinder2 and plane
Matthew Hancher
- [ODE] Cylinder2 and plane
Vrej Melkonian
- [ODE] Daft Maths Question
Chunky Kibbles
- [ODE] Daft Maths Question
Chunky Kibbles
- [ODE] dBodyAddForce & dBodyAddForceAtRelPos
Jeroen van den Belt
- [ODE] dBodyGetForce-- many result.. Which one is near to
accurate..?
Megan Fox
- [ODE] dBodyGetForce-- many result.. Which one is near to accurate..?
Mahfuz Rahman
- [ODE] dGeomSetData in geoms attached to body
Engeor
- [ODE] dIASSERT in SAFECONTACT when working with dCylinder2
Vrej Melkonian
- [ODE] dIASSERT in SAFECONTACT when working with dCylinder2
Sergey Beloshitsky
- [ODE] dIASSERT in SAFECONTACT when working with dCylinder2
Sergey Beloshitsky
- [ODE] dJointFeedback
Serguey Zefirov
- [ODE] drawstuff capture frames broken in Mac OS X x11?
john rieffel
- [ODE] Failing test applications
Gabriel J. Brostow
- [ODE] geom transform hierarchies?
Chris Ledwith
- [ODE] Handling collision for multiple surface/material
typedgeometries in nearcallback
Jon Watte
- [ODE] Handling collision for multiple surface/material typed
geometries in nearcallback
Mohsin Hasan
- [ODE] Handling collision for multiple surface/material typed
geometries in nearcallback
Mohsin Hasan
- [ODE] Has anybody had any luck with dJointSetAMotorAngle?
Patrick McColgan
- [ODE] Has anybody had any luck with dJointSetAMotorAngle?
Andrew Schroeder
- [ODE] Has anybody had any luck with dJointSetAMotorAngle?
Patrick McColgan
- [ODE] HELP: adding all of the quake III faces and patchs to ODE
physics engine
Fatih BATIBAY
- [ODE] identifying all of the quake III faces and patchs to ODE
Fatih BATIBAY
- [ODE] Jitters and GeomTransforms
matt stephure
- [ODE] Joint solving differences in Quickstep vs StepFast1
Graham Fyffe
- [ODE] Joint solving differences in Quickstep vs StepFast1
Mohsin Hasan
- [ODE] Joint solving differences in Quickstep vs StepFast1
Mohsin Hasan
- [ODE] Large trimesh triangles
Matt Hancher
- [ODE] Large trimesh triangles
Chris Ledwith
- [ODE] Large trimesh triangles
Adam D. Moss
- [ODE] Large trimesh triangles
Geoff Carlton
- [ODE] Large trimesh triangles
Jon Watte
- [ODE] Large trimesh triangles
Pancini, Ettore
- [ODE] Large trimesh triangles
Jon Watte
- [ODE] Large trimesh triangles
Сергей Зефиров
- [ODE] LCP solution methods
Sergiy Migdalskiy
- [ODE] LCP solution methods
Jon Watte
- [ODE] LCP solution methods
Jon Watte
- [ODE] LCP solution methods
David Black
- [ODE] LCP solution methods
David Black
- [ODE] LCP solution methods
Frederic Marmond
- [ODE] lib/libode.a
Abdel
- [ODE] Looking for precompiled ode lib or dll that works with borland
Vivi Orunitia
- [ODE] Maintaining a static body while using a hinge2
Megan Fox
- [ODE] Maintaining a static body while using a hinge2
Andrew Hannon
- [ODE] Maintaining a static body while using a hinge2
Sean S Cullen
- [ODE] Maintaining a static body while using a hinge2
Andrew Hannon
- [ODE] Mass and trimesh collisions
Megan Fox
- [ODE] Mass and trimesh collisions
Patrick McColgan
- [ODE] Mass and trimesh collisions
Patrick McColgan
- [ODE] Mass and trimesh collisions (Bug in soft contacts?)
Patrick McColgan
- [ODE] Material and triangle index
Geoff Carlton
- [ODE] Merging multiple geoms into a single trimesh - a few issues
Megan Fox
- [ODE] Merging multiple geoms into a single trimesh - a few issues
Megan Fox
- [ODE] Merging multiple geoms into a single trimesh - a few issues
Geoff Carlton
- [ODE] Merging multiple geoms into a single trimesh - a few issues
Yordan Gyurchev
- [ODE] Merging multiple geoms into a single trimesh - a few issues
Jon Watte
- [ODE] Merging multiple geoms into a single trimesh - a few issues
Yordan Gyurchev
- [ODE] Merging multiple geoms into a single trimesh - a few issues
Megan Fox
- [ODE] Merging multiple geoms into a single trimesh - a few issues
Geoff Carlton
- [ODE] Merging multiple geoms into a single trimesh - a few issues
Bruce Mitchener
- [ODE] multihreading and ODE
Jon Watte
- [ODE] multihreading and ODE
Chunky Kibbles
- [ODE] multihreading and ODE
cesar pachon
- [ODE] multihreading and ODE
cesar pachon
- [ODE] mutable bodies
Yordan Gyurchev
- [ODE] mutable bodies
Geoff Carlton
- [ODE] My compiles never work
Vrej Melkonian
- [ODE] My compiles never work
Flavien Brebion
- [ODE] My compiles never work
Vrej Melkonian
- [ODE] new to ode, some questions
Matthias Grumet
- [ODE] Normal cylinder
c.lallier at netcourrier.com
- [ODE] Object size, velocity, time step and collision detection.
Jon Watte
- [ODE] Object size, velocity, time step and collision detection.
Adam D. Moss
- [ODE] Object size, velocity, time step and collision detection.
Сергей Зефиров
- [ODE] Objects falling through the floor
Jon Watte
- [ODE] Objects falling through the floor
Andrew Hannon
- [ODE] objects in water
Yordan Gyurchev
- [ODE] objects in water
Jon Watte
- [ODE] objects in water
Tyler Streeter
- [ODE] objects in water
Tyler Streeter
- [ODE] objects in water
Bob Dowland
- [ODE] objects in water
Adam Moravanszky
- [ODE] objects in water
Yordan Gyurchev
- [ODE] objects in water
Tyler Streeter
- [ODE] objects in water
Ander
- [ODE] objects in water
Anton Savin
- [ODE] ODE (and mainly OPCODE) for 64bits
Frederic Marmond
- [ODE] ODE and large game world
Martin Bell
- [ODE] ODE and performer
Megan Fox
- [ODE] ODE and performer
Megan Fox
- [ODE] ode in 64bits environment
Frederic Marmond
- [ODE] ODE uses forces that are twice as large as specified.
Chris Ledwith
- [ODE] ODE uses forces that are twice as large as specified. Bug?
Jon Watte
- [ODE] ODE uses forces that are twice as large as specified. Bug?
Matthias Baas
- [ODE] ODE uses forces that are twice as large as specified. Bug?
Matthias Baas
- [ODE] passing scaled matrix to dBodySetRotation
Osborn, Chris USA
- [ODE] passing scaled matrix to dBodySetRotation
Geoff Carlton
- [ODE] problem in Calling dsSimulationLoop in loop
Jon Watte
- [ODE] problem in Calling dsSimulationLoop in loop
Andrzej Szombierski
- [ODE] problem in Calling dsSimulationLoop in loop
Kuldip
- [ODE] problems with Geom without body in debug mode
Sergey Beloshitsky
- [ODE] problems with Geom without body in debug mode
Megan Fox
- [ODE] problems with Geom without body in debug mode
Sergey Beloshitsky
- [ODE] problems with Geom without body in debug mode
Sergey Beloshitsky
- [ODE] Randomly, ODE goes haywire
Shamyl Zakariya
- [ODE] RE: Better way to find 'Desired Velocity'
Daniel Marbach
- [ODE] Re: dJointFeedback
Matthew Hancher
- [ODE] Re: Jitters and GeomTransforms
Chris Calef
- [ODE] Re: ODE (and mainly OPCODE) for 64bits
Pierre Terdiman
- [ODE] Re: ODE (and mainly OPCODE) for 64bits
Simon Barratt
- [ODE] Re: ODE (and mainly OPCODE) for 64bits
Simon Barratt
- [ODE] Re: ODE (and mainly OPCODE) for 64bits
Frederic Marmond
- [ODE] Re: ODE (and mainly OPCODE) for 64bits
Pierre Terdiman
- [ODE] Re: ODE (and mainly OPCODE) for 64bits
Jon Watte
- [ODE] Re: ODE (and mainly OPCODE) for 64bits
Frederic Marmond
- [ODE] Re: ODE (and mainly OPCODE) for 64bits
Pierre Terdiman
- [ODE] Re: ODE (and mainly OPCODE) for 64bits
Flavien Brebion
- [ODE] Re: ODE (and mainly OPCODE) for 64bits
Frederic Marmond
- [ODE] Re: ODE (and mainly OPCODE) for 64bits
Flavien Brebion
- [ODE] Re: ODE Digest, Vol 17, Issue 37
Daniel Marbach
- [ODE] Re: Trimesh-Trimesh updates ?
Xiaobin Wu
- [ODE] Re: Trimesh-Trimesh updates ?
Adam D. Moss
- [ODE] Re: Trimesh-Trimesh updates ?
Jeffrey Smith
- [ODE] Re: Trimesh-Trimesh updates ?
Marco Grubert
- [ODE] Re: Trimesh-Trimesh updates ?
Xiaobin Wu
- [ODE] Re: Trimesh-Trimesh updates ?
Adam D. Moss
- [ODE] RE: velocity constraints vs. acceleration constraints
Mike Cline
- [ODE] RE: velocity constraints vs. acceleration constraints
Achim Moller
- [ODE] RE: velocity constraints vs. acceleration constraints
Gary R. Van Sickle
- [ODE] RE: velocity constraints vs. acceleration constraints
Erin Catto
- [ODE] recalculating mass properties(inertuia tensor.. etc.) when
changing geom properties
Adam D. Moss
- [ODE] recalculating mass properties(inertuia tensor.. etc.) when
changing geom properties
Sergey Beloshitsky
- [ODE] recalculating mass properties(inertuia tensor.. etc.) when
changing geom properties
Sergey Beloshitsky
- [ODE] Scenery collision
Anders Backman
- [ODE] simulating a bat hitting a ball in air
nordinzakaria at petronas.com.my
- [ODE] Simulating Chess Pieces
Jeroen van den Belt
- [ODE] Simulating Chess Pieces
Roel van Dijk
- [ODE] Simulating Magnetism...
Jon Watte
- [ODE] Simulating Magnetism...
Chunky Kibbles
- [ODE] Simulating Magnetism...
Jon Watte
- [ODE] Simulating Magnetism...
Dominique Louis
- [ODE] Simulating Magnetism...
Dominique Louis
- [ODE] Simulating Magnetism...
Geoff Carlton
- [ODE] Sphere vs Terrain : i cannot stop it
Jon Watte
- [ODE] Sphere vs Terrain : i cannot stop it
Sergey Beloshitsky
- [ODE] Sphere/trimesh collision question
Farshid Lashkari
- [ODE] Sphere/trimesh collision question
Yordan Gyurchev
- [ODE] Sphere/trimesh collision question
Farshid Lashkari
- [ODE] Sphere/trimesh collision question
Chris Ledwith
- [ODE] Stabilization force
Anders Backman
- [ODE] Stabilization force
Jeffrey Smith
- [ODE] Status of dCylinder?
Megan Fox
- [ODE] Status of dCylinder?
Jon Watte
- [ODE] Status of dCylinder?
Geoff Carlton
- [ODE] surface contact points
Tiago Rodrigues
- [ODE] Terrain collision.
Serguey Zefirov
- [ODE] Terrain collision.
Tim Rightnour
- [ODE] Terrain collision.
Geoff Carlton
- [ODE] Terrain collision.
Sergey Beloshitsky
- [ODE] Terrain vs. Cylinder(not CCylinder) collision
Sergey Beloshitsky
- [ODE] testbuggy in opengl performer
Jon Watte
- [ODE] the laws of timestep
David Cobb
- [ODE] the laws of timestep
vincent ngai
- [ODE] transform geom collision question
Chris Calef
- [ODE] triangle id query giving a position
Chris Ledwith
- [ODE] triangle id query giving a position
cesar pachon
- [ODE] triangle id query giving a position
Yordan Gyurchev
- [ODE] triangle index.
Daniel Leyden
- [ODE] Trimesh Collision Problems
Alexandre Ribeiro de Sá
- [ODE] trimesh crash problem
Jon Watte
- [ODE] trimesh crash problem
cesar pachon
- [ODE] Trimesh data
THD
- [ODE] Trimesh data
Sergey Beloshitsky
- [ODE] trimesh triangle size and stability
Pancini, Ettore
- [ODE] trimesh-cylinder
Jon Watte
- [ODE] trimesh-cylinder
THD
- [ODE] Trimesh-Trimesh updates ?
Marco Grubert
- [ODE] velocity constraints vs. acceleration constraints
Achim Moller
- [ODE] velocity constraints vs. acceleration constraints
Bob Dowland
- [ODE] velocity constraints vs. acceleration constraints
George Birbilis
- [ODE] VRML support
George Birbilis
- [ODE] What About Java
Bülent Coskun
- [ODE] What About Java
Levent Bayindir
- [ODE] What About Java
Bülent Coskun
- [ODE] What About Java
Bülent Coskun
- [ODE] works fine in windows but doesnt move in linux!
Brian Stancil
- [ODE] works fine in windows but doesnt move in linux!
Jon Watte
- [ODE] works fine in windows but doesnt move in linux!
Megan Fox
- [ODE] works fine in windows but doesnt move in linux!
Adam D. Moss
- [ODE] Wrong solutions for wheeled mechanism (slippage settings)
Thomas Thüer
- [ODE] xml model reading and writing plus trimesh mass properties
calculation
Evan Drumwright
Last message date:
Mon Jan 31 20:28:00 MST 2005
Archived on: Mon Jan 31 14:19:10 MST 2005
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