[ODE] ODE and large game world
MartinGBell at ntlworld.com
Fri Jan 14 20:46:03 MST 2005
Can anyone give me pointers on how I might best integrate ODE into my game
Basically I have a very large island archipelago through which a number of
vehicles can travel simultaneously. The islands may have structures on them
(umm probably about 30-50 meshes).
>From a preliminary look at the docs it looks like I'd have to create a new
World/space wherever physics interactions are required (e.g. a vehicle lands
on an island, aircraft flies over island) Is it feasible/efficient
(possible?!) to create and destroy worlds like this?
Also, saving and restoring ODE state looks horrible! Is the wiki page (by
Eric Froemling?) state-of-the-art?
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