[ODE] Status of dCylinder?

Geoff Carlton gcarlton at iinet.net.au
Tue Jan 25 08:48:32 MST 2005

I'd also like to know this - what game is complete without some barrels 
sitting around? :-)


Megan Fox wrote:

>Where do flat-ended cylinders sit at this point?  I want to say I
>remember a bug where they tended to fall through geometry when
>colliding flat-side on, is that bug still present?  Any other minor or
>severe limitations to know about, say with trimesh collisions?
>And, of course, as far as the limitations go, is there any active work
>to fix them at the moment?  Or are they more or less static as they
>are now for the moment?
>-Megan Fox
>ODE mailing list
>ODE at q12.org

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