[ODE] objects in water
Adam Moravanszky
adam.moravanszky at novodex.com
Tue Jan 18 11:33:40 MST 2005
There is another interesting effect that we were seeing in a simulation
recently: if you push a box down underwater all the way to the flat
bottom of a pool, it will suddenly lose all buoyant force because there
is no more liquid between it and the pool's floor. In fact the liquid
above will act to press it in place. I don't know if this is
experimentally repro-able in real life where it may be hard to get rid
of *all* water below the box.
--Adam
Jon Watte wrote:
>>Here's a question: does penetration depth matter for buoyancy
>>calculations? I'm guessing that buoyant objects deep underwater would
>>have more buoyant forces than objects close to the water's surface.
>>Even so, it's probably not worth the effort to simulate this in most
>>real-time applications.
>>
>>
>
>That's not true, except when you're partially intersecting the surface.
>
>When something is partially in water, and partially above it, it only
>has as much floatation force as the part that's within the water. Once
>the thing is fully submerged, it exerts the maximum floatation it can,
>and pushing it further down won't exert more force (it's not a spring!)
>
>In fact, once you go further down, the object may start to compress
>because of the high pressure, and thus its density goes up, and it gets
>less buoyancy further down. Divers can feel this at 10 meters!
>
>Cheers,
>
> / h+
>
>
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