[ODE] My compiles never work
vmelkon at yahoo.com
Wed Jan 19 09:57:15 MST 2005
OK, I guess I needed to run one of the batch files.
Trimesh works now, but the Win2K problem remains.
Even the precompiled demoes I downloaded along with
the precompiled ode.dll have the same effect.
If I compile the demoes with the provided
drawstuff.lib, it says can't load the accelerator.
I just wanted to see the demoes, otherwise I don't use
drawstuff in my own code.
--- Flavien Brebion <f.brebion at vrcontext.com> wrote:
> Sounds like you didn't compile with the
> dTRIMESH_ENABLED flag..
> Vrej Melkonian wrote:
> >When I compile ODE myself, I always have problems.
> >I'm under windows, VC++6 SP5
> >In Test_trimesh :
> >the objects that are suppose to fall on the trimesh
> >simply pass through it and also pass through the
> >In Test_movingTrimesh :
> >ALL objects pass through the bunnies but collide
> >the floor. When I drop another trimesh (in the
> >console, it says experimental), it falls through
> >These can;t be bugs cause using ode.dll from
> >else, it worked.
> >The other demoes work, exept for ode_collision that
> >gets a ODE INTERNAL ERROR 0 messagebox and aborts.
> >I'm also experiencing some new problem now. The
> >don't respond to user input on my development
> >(Win2k SP4). The graphics run normal, but it's as
> >the UI part doesn't respond. I get a hourglass
> >On Win98 with an old Geforce2.
> >It;s as if behavior changes on how I compile this
> >thing. Are these compiler related problems?
> >Do You Yahoo!?
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> >ODE at q12.org
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