[ODE] dBodyGetForce-- many result.. Which one is near to
accurate..?
Megan Fox
shalinor at gmail.com
Sun Jan 23 09:31:29 MST 2005
dBodyGetForce supplies the per-frame force accumulator value - which
gets zeroed at the end of every frame. So what you're seeing there is
the force applied for each frame (not a total), and that's why it
flucuates somewhat strangely.
-Megan Fox
On Sun, 23 Jan 2005 07:35:31 -0800 (PST), Mahfuz Rahman
<odeuser at yahoo.com> wrote:
> I used : "dBodyGetForce" at a joint.
> Worldstep : 0.0001
>
> Getting many results in screen
> 1.4100
> 0.053
> 0.022
> 0.072... etc ...like this...
>
> Which is the actual (near to actual) from those force?
> Mahfuz.
>
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