[ODE] dBodyAddForce & dBodyAddForceAtRelPos
Jeroen van den Belt
jvdbelt at t-online.de
Tue Jan 18 10:21:11 MST 2005
I try to represent chess pieces by two different primitives:
1. CappedCylinders
2. Boxes
When I apply dBodyAddForce & dBodyAddForceAtRelPos to let fall a piece, the
piece represented by a Box will move, but the pieces represented by
CappedCylinders don't move at all.
I tried to lower and rasing the forces but nothing is happening with the
cylinders.
Any clue?
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