[ODE] Simulating Magnetism...
Jon Watte
hplus-ode at mindcontrol.org
Tue Jan 11 16:17:13 MST 2005
> DistBetweenBodiesSquared = abs(
> pow(direction[0], 2) +
> pow(direction[1], 2) +
> pow(direction[2], 2)));
I would like to add that writing "direction[0]*direction[0]" will
generate code that is significantly faster, and probably more
accurate. The pow() function is one of the slower in the math
library. You also don't need the abs(), because a real value when
squared is never negative.
Also, if you want it to look all elegant-like, you'd just dot the
direction vector with itself:
DistBetweenBodiesSquared = dot3( direction, direction );
Which works out to the same thing.
Cheers,
/ h+
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