[ODE] Terrain collision.
Tim Rightnour
root at garbled.net
Mon Jan 24 20:44:30 MST 2005
On 24-Jan-2005 Serguey Zefirov wrote:
> Also, how everyone works with BIG terrains? I mean, with
> number of simplified triangles above 20,000 (squares
> about 1.5-2 km per side).
I use a 256x256 heightfield grid, representing a 640x640 meter area. I map
each of these with the terrainY contrib. I then dynamically load each block of
them as I need them for my environment. It seems to work pretty well.
---
Tim Rightnour <root at garbled.net>
NetBSD: Free multi-architecture OS http://www.netbsd.org/
Genecys: Open Source 3D MMORPG: http://www.genecys.org/
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