[ODE] Scenery collision

Anders Backman andersb at cs.umu.se
Sat Jan 1 22:29:20 MST 2005


Hi Im trying to add a stabilizer force to an object that I want to be
primarly upright, that is, it should be pretty hard to
tilt over, a small tilt angle should result that it "bounces back" to
upright position...

I guess addTorque should work, the problem is how to calculate the torque
that I should apply...

Rotation around the object z-axis can be ignored, its just the x and y angle
that should be "corrected"...

Now where should I start?

I could calculate the euler angles from the objects matrix, and use that to
calculate the torque, but that only results in a really jerky behaviour,
what I need is something more damped...

Any ideas are welcome.

 ________________________________________________________________
 Anders Backman               Email:    andersb at cs.umu.se
 HPC2N/VRlab                  Phone:    +46 (0)90-786 9936
 Umea university              Cellular: +46 (0)70-392 64 67
 S-901 87 UMEA SWEDEN         Fax:      +46 90-786 6126
                              http://www.cs.umu.se/~andersb 
 

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