[ODE] Simulating Chess Pieces
Jeroen van den Belt
jvdbelt at t-online.de
Wed Jan 12 11:02:01 MST 2005
I want to simulate Chess Pieces,
At this moment I represent them by boxes (when this works, I switch over to
cylinders).
I want to let the king fall down on the board, but when I apply a force with
dBodyAddForceAtRelPos, applying
at the top of the piece (0,y,0) ,
I don't get the desired effect, I looks that the lower part moves first.
My question is. What is the right way to move a body? Should I use Torque of
Force? Or should I change the rotation of the body myself.
Thanks
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