[ODE] collideAABBs question
hplus-ode at mindcontrol.org
Wed Jan 26 15:47:47 MST 2005
> I think Matthew's question was why the collision check does not early
> out if both bodies are 0. It probably should. Is there a good reason
> not to early out in this situation?
Yes: you may move geoms around without any attached bodies, but
still want contacts.
You can achieve the effect you want (not colliding with other body-less
geoms) by using the collider bits. Set the mask to 0xfffffffe and set
the bits to 0x1 for geoms without a body that you don't want to collide
with other geoms without a body, for example.
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