[ODE] collideAABBs question

Tyler Streeter tylerstreeter at gmail.com
Wed Jan 26 15:34:44 MST 2005


On Wed, 26 Jan 2005 13:31:23 -0800, John Miles <jmiles at pop.net> wrote:
> Heck, yeah!  I need to collide geoms with bodies==0 all the time.  If it
> early-outed in cases where both bodies were zero, I'd never detect any
> collisions between kinematically-controlled objects.
> 
> -- jm

Oh ya.  I forgot about that case.  Well, there's your answer, Matthew.

Tyler


> > -----Original Message-----
> > From: Tyler Streeter [mailto:tylerstreeter at gmail.com]
> > Sent: Wednesday, January 26, 2005 1:28 PM
> > To: John Miles
> > Subject: Re: [ODE] collideAABBs question
> >
> >
> > > Collisions have nothing to do with bodies.  You can use the
> > collision API on
> > > geoms that aren't associated with the rest of the physics system.
> >
> > I don't think that answers the question.
> >
> > I think Matthew's question was why the collision check does not early
> > out if both bodies are 0.  It probably should.  Is there a good reason
> > not to early out in this situation?
> >
> > Tyler
> >
> 
>


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