[ODE] collideAABBs question
tylerstreeter at gmail.com
Wed Jan 26 15:28:59 MST 2005
> Collisions have nothing to do with bodies. You can use the collision API on
> geoms that aren't associated with the rest of the physics system.
I don't think that answers the question.
I think Matthew's question was why the collision check does not early
out if both bodies are 0. It probably should. Is there a good reason
not to early out in this situation?
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