[ODE] Re: Trimesh-Trimesh updates ?

Xiaobin Wu xiaobin.wu at gmail.com
Sun Jan 23 15:12:19 MST 2005


Any follow up on this please?

I am considering to build a pure tri-mesh based 
dynamic environment -- for example, bowling pins 
bumping into each other, etc.  Is the current ODE stable 
enough to handle the trimesh-trimesh collisions?

In the example Test_MovingTrimesh.. the dropping bunnies
(I know it says experimental) seem to be quite sticky or 
they disappear through the ground. What is causing the 
problems? 

Thanks for any advice!

Eric


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