[ODE] Re: Trimesh-Trimesh updates ?
Xiaobin Wu
xiaobin.wu at gmail.com
Sun Jan 23 15:12:19 MST 2005
Any follow up on this please?
I am considering to build a pure tri-mesh based
dynamic environment -- for example, bowling pins
bumping into each other, etc. Is the current ODE stable
enough to handle the trimesh-trimesh collisions?
In the example Test_MovingTrimesh.. the dropping bunnies
(I know it says experimental) seem to be quite sticky or
they disappear through the ground. What is causing the
problems?
Thanks for any advice!
Eric
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