[ODE] My compiles never work
Flavien Brebion
f.brebion at vrcontext.com
Tue Jan 18 09:50:50 MST 2005
Sounds like you didn't compile with the dTRIMESH_ENABLED flag..
Vrej Melkonian wrote:
>Hello,
>
>When I compile ODE myself, I always have problems.
>I'm under windows, VC++6 SP5
>
>In Test_trimesh :
>
>the objects that are suppose to fall on the trimesh
>simply pass through it and also pass through the
>floor.
>
>In Test_movingTrimesh :
>ALL objects pass through the bunnies but collide with
>the floor. When I drop another trimesh (in the
>console, it says experimental), it falls through
>everything.
>
>These can;t be bugs cause using ode.dll from someone
>else, it worked.
>The other demoes work, exept for ode_collision that
>gets a ODE INTERNAL ERROR 0 messagebox and aborts.
>
>I'm also experiencing some new problem now. The demoes
>don't respond to user input on my development system
>(Win2k SP4). The graphics run normal, but it's as if
>the UI part doesn't respond. I get a hourglass mouse.
>
>On Win98 with an old Geforce2.
>
>It;s as if behavior changes on how I compile this
>thing. Are these compiler related problems?
>
>Vrej
>
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