[ODE] Sphere vs Terrain : i cannot stop it

Jon Watte hplus-ode at mindcontrol.org
Wed Jan 26 08:36:21 MST 2005


Search the documentation (specifically, the FAQ section of the 
documentation) for "rolling friction" and how to simulate it 
using damping.

Cheers,

			/ h+


-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of
Sergey Beloshitsky
Sent: Wednesday, January 26, 2005 7:08 AM
To: ode at q12.org
Subject: [ODE] Sphere vs Terrain : i cannot stop it


Hi, All!

I have Sphere and terrain (from dTerrainY class) all collisions are ok, 
but sphere always run and run without stopping, it can't overcome high 
peaks but near them it slows and start to run at opposite directions 
wothout stop
here is my contact params
contact[i].surface.mode = dContactBounce| dContactApprox1;
contact[i].surface.mu = dInfinity;
contact[i].surface.mu2 = 0;
contact[i].surface.bounce = 0.1;
contact[i].surface.bounce_vel = 0.05;
contact[i].surface.soft_cfm = 0.01;

i also used contact[i].surface.mu = 200;
aslo without dContactBounce but there were still the same results

can someone say where is the problem?

Thanks in advance

-- 
Шукай в телефоні мій слід...

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