[ODE] collideAABBs question
John Miles
jmiles at pop.net
Wed Jan 26 13:10:51 MST 2005
Collisions have nothing to do with bodies. You can use the collision API on
geoms that aren't associated with the rest of the physics system.
-- jm
> -----Original Message-----
> From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of
> Matthew Hancher
> Sent: Wednesday, January 26, 2005 12:59 PM
> To: ode at q12.org
> Subject: [ODE] collideAABBs question
>
>
> Hey all. At the start of the collideAABBs() function, it checks to make
> sure the two geoms don't belong to the same body:
>
> // no contacts if both geoms on the same body, and the body is not 0
> if (g1->body == g2->body && g1->body) return;
>
> Why does it only early-out if the body is not zero? It seems to me that
> if both bodies are zero then we *really* don't want to bother with the
> collision. Am I missing something here?
>
> (I realize this is a nitpicky question, but I stumbled upon this while
> profiling my code and got confused, so I figured I'd toss it out.)
>
> mdh
>
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