[ODE] works fine in windows but doesnt move in linux!

Megan Fox shalinor at gmail.com
Fri Jan 14 10:48:03 MST 2005

I'd wonder if this could be at all related to the same effect you get
between release/debug builds when you're not properly allocating the
contact structs?

(eg. you get collisions in the one build, no or partial collisions in
the other build)

-Megan Fox

On Thu, 13 Jan 2005 23:24:15 -0500, Brian Stancil
<bstancil at rec.ri.cmu.edu> wrote:
> I have a simple simulation that runs smoothly in windows (collisions and
> dynamics). However the same simulation, compiled under linux does not seem
> to timestep.
> I know there are not many details here, but has anyone had this specific
> problem? The code is identical between the two platforms. I am including all
> of the same libraries in the builds.
> -Brian Stancil
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