[ODE] RE: velocity constraints vs. acceleration constraints
Gary R. Van Sickle
g.r.vansickle at worldnet.att.net
Tue Jan 11 20:23:08 MST 2005
> One place where I've seen something that works only on
> position constraints is in this Gamasutra "Advanced Character
> Physics" article
> (http://www.gamasutra.com/resource_guide/20030121/jacobson_04.shtml),
> where the author just uses an iterative "relaxing"
> algorithm to reposition particles after doing a
> non-constrained forward integration step. I'm not sure how
> physically realistic this is or how well it extends to rigid
> bodies (they just use it for particle
> systems in the article, I believe). But the
> advantage there is that you are always guaranteed to end up
> in a configuration where all of the position constraints are
> satisfied.
>
Isn't there some way to combine accelleration, velocity, and position
constraints into a single "Grand Unified Constraint Theory"? Would it make
any sense to do something like this
While(constraints are being violated)
{
Solve for positional constraints; // This eliminates things like
interpenetration causing huge restoration forces
Solve for velocity constraints;
Solve for acceleration constraints;
}
?
I apologize if this is wildy dumb; I'm tired, and the mathematic/algorithmic
part of my brain refuses to get involved in any of this.
--
Gary R. Van Sickle
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