[ODE] Simulating Magnetism...
Geoff Carlton
gcarlton at iinet.net.au
Wed Jan 12 11:27:04 MST 2005
The point about making attached objects into offset geoms (without a
body) is a must. There's no way you want to simulate hundreds of
objects attached with fixed joints and against each other stuck to the
ball. Also like that game does, you'll want to eventually strip out the
inner geoms from the simulation/render as well. Apart from that, it
seems doable.
Geoff
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