[ODE] Objects falling through the floor
Jon Watte
hplus-ode at mindcontrol.org
Fri Jan 21 11:16:35 MST 2005
How small is your timestep, and how large is the actual movement of the world at the point where it intersects the sphere? Chances are, when the sphere is far from the center, the world tilts enough that it teleports the sphere from one side to the other in a single step, and thus miss the penetration. This is because tri-meshes are infinitely thin, not infinitely thick like planes.
Cheers,
/ h+
-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of
Andrew Hannon
Sent: Friday, January 21, 2005 10:16 AM
To: ode at q12.org
Subject: [ODE] Objects falling through the floor
Hello,
I have a system where you tilt the entire world, and maneuver a sphere
around it. What ends up happening is the sphere will end up falling
through the floor (usually by tilting the world to a sever degree, and
then snapping it back in the opposite direction). I'm not tilting the
world to rapidly, in my opinion. Has this been a problem in the past? I
am, admittedly, using ODE 0.039 (I use Lisp on a Mac, and upgrading is
a hassle, because I need to build a framework). Is this a known problem
that has been fixed in 0.5, or a later code update?
Thanks,
Andrew
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