[ODE] works fine in windows but doesnt move in linux!
Adam D. Moss
adam at gimp.org
Fri Jan 14 14:21:11 MST 2005
Brian Stancil wrote:
> I have a simple simulation that runs smoothly in windows (collisions and
> dynamics). However the same simulation, compiled under linux does not seem
> to timestep.
>
> I know there are not many details here, but has anyone had this specific
> problem? The code is identical between the two platforms. I am including all
> of the same libraries in the builds.
I can't think of much that could cause this. (I find no
essential ODE difference between win32 and linux.) The only
thing I can think of is that, for example, one is built
with 'single' and the other with 'double' precision maths,
but they both think that dReal is 'double'... that sort of
thing.
--Adam
--
Adam D. Moss . ,,^^ adam at gimp.org http://www.foxbox.org/ co:3
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