[ODE] works fine in windows but doesnt move in linux!

Jon Watte hplus-ode at mindcontrol.org
Fri Jan 14 08:51:46 MST 2005


If you break into the simulation, and look at the time step you 
pass into the stepping function, what is that? Are you using some 
timer that doesn't advance on Linux?

Cheers,

			/ h+


-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of Adam
D. Moss
Sent: Friday, January 14, 2005 6:21 AM
To: ode
Subject: Re: [ODE] works fine in windows but doesnt move in linux!


Brian Stancil wrote:
> I have a simple simulation that runs smoothly in windows (collisions and
> dynamics). However the same simulation, compiled under linux does not seem
> to timestep.
> 
> I know there are not many details here, but has anyone had this specific
> problem? The code is identical between the two platforms. I am including all
> of the same libraries in the builds.

I can't think of much that could cause this.  (I find no
essential ODE difference between win32 and linux.)  The only
thing I can think of is that, for example, one is built
with 'single' and the other with 'double' precision maths,
but they both think that dReal is 'double'... that sort of
thing.

--Adam
-- 
Adam D. Moss   . ,,^^   adam at gimp.org   http://www.foxbox.org/   co:3
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