[ODE] the laws of timestep
shpydir at daintyrhino.com
Sat Jan 8 00:39:31 MST 2005
I think the common solution to C is to run smaller several stepworlds
with a fixed smaller timestep (you should always have a fixed timestep!)
and then let the remainder time roll over to the next frame. If this is
unclear let me know and I'll go verbose.
vincent ngai wrote:
>I'm wondering if there are any hard and fast rules to govern time-stepping.
>Right now I'm using delta time every frame with 3 cases to consider.
>My question is actually for the case C, what is a good way of resolving it.
>Currently I'm running several stepworld with smaller deltas if I find
>that the delta time is too large. However this could again increase
>the delta time for the next frame etc. Should I just run stepworld
>with the smaller deltas and let the time taken up for that to vanish?
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