[ODE] ODE and performer
Megan Fox
shalinor at gmail.com
Fri Jan 21 09:28:45 MST 2005
use a GeomTransform to offset the geom (or geoms) from the
mathematical center of the entity.
-Megan Fox
On Fri, 21 Jan 2005 23:42:31 +0900, rhk-- at nate.com <rhk-- at nate.com> wrote:
>
>
>
> Hello. I'm ODE in performer again...:)
> I want to implement collision between an avatar and a box.
> Avatar runs to a box. So, after collision, the box will have to move.
>
> Here is the problem. ODE's object's origin is the center of mass.
> However, when I use performer,
> I think the local origin is the "object bottom", not just the center.
> when I use the function, setrot(90,0,0) in performer,
> it is rotated about its bottom. my eyes are wrong?:(I'm so confused.
>
> So I can't use ODE's position and rotation in the performer directly now.
> Anyone who experienced ODE in Performer?
> Help me, please! some comment, some useful webpage, related code,
> whatever...
> Thank you for reading.
>
> - Ryung
>
>
>
> 새로운 형태의 이포스트카드 서비스
> 예쁜 우편 엽서로 마음을 전달
>
> 싸이월드 페이퍼까지 찾아준다!
> 새로워진 네이트닷컴 써보셨나요?
>
> _______________________________________________
> ODE mailing list
> ODE at q12.org
> http://q12.org/mailman/listinfo/ode
>
>
>
More information about the ODE
mailing list