[ODE] ODE and performer

Megan Fox shalinor at gmail.com
Fri Jan 21 09:28:45 MST 2005


use a GeomTransform to offset the geom (or geoms) from the
mathematical center of the entity.

-Megan Fox


On Fri, 21 Jan 2005 23:42:31 +0900, rhk-- at nate.com <rhk-- at nate.com> wrote:
>  
> 
> 
> Hello. I'm ODE in performer again...:)
> I want to implement collision between an avatar and a box.
> Avatar runs to a box. So, after collision, the box will have to move. 
> 
> Here is the problem. ODE's object's origin is the center of mass. 
> However, when I use performer, 
> I think the local origin is the "object bottom", not just the center.
> when I use the function, setrot(90,0,0) in performer, 
> it is rotated about its bottom. my eyes are wrong?:(I'm so confused. 
> 
> So I can't use ODE's position and rotation in the performer directly now.
> Anyone who experienced ODE in Performer? 
> Help me, please! some comment, some useful webpage, related code,
> whatever...
> Thank you for reading. 
>  
> - Ryung 
>  
> 
>  
> 새로운 형태의 이포스트카드 서비스 
> 예쁜 우편 엽서로 마음을 전달
>   
> 싸이월드 페이퍼까지 찾아준다! 
> 새로워진 네이트닷컴 써보셨나요?
> 
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