[ODE] Re: ODE (and mainly OPCODE) for 64bits
Flavien Brebion
f.brebion at vrcontext.com
Fri Jan 21 10:00:00 MST 2005
I just wanted to say that i ported ODE to Irix / Linux 64 bits like 6
months ago, and that all i did
was to fix that pointer / offset problem in OPCODE's tree data
structures. The modification took
half an hour and it works flawlessly. Haven't seen any performance
problem either.
F. Brebion
Frederic Marmond wrote:
>Ok, so, I think I'll try to get time to make the port.
>By the way, I think I'll introduce a new typedef for that pointer-offset. It
>will be easier in the futur to track it and identify it as a offset.
>May I try to do specific 64bit code (#ifdef SYS64 offset=pointer-base; # else
>offset=pointer #endif) to avoid inutile computation on 32bits system, or would
>this 'offset system' be used by both 32 and 64 arch ?
>
>
>Pierre: may I work with the ODE cvs, or is there a OPCODE cvs somewhere?
>(or, if I make patches against the ODE-opcode, will you port it to the current
>OPCODE dev sources?)
>
>But don't expect me to make it before few weeks... it is a busy time for
>everyone! :-/
>
>Fred
>
>
>
>Selon Pierre Terdiman <pierre.terdiman at novodex.com>:
>
>
>
>>>(the base+offset may work if you allocate all your needed memory at
>>>
>>>
>>once
>>
>>Err, yes, of course all nodes are "allocated" from a single continuous
>>buffer :)
>>
>>- Pierre
>>
>>
>>
>>
>>
>
>
>--
>Fred Marmond
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>
>
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