Manual

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ODETutorial.png
This article is part
of the ODE Manual
Chapters ...

Introduction
Install and Use
Concepts
Data Types and Conventions
World
Rigid Body Functions
Joint Types and Functions
Support Functions
Collision Detection

The ODE Manual is separated in the chapters shown on the table of contents on the right. The best place to start is the introduction.

This wiki supports the Collection extension: just use the "Create a book" link on the left, collect the pages you want, and download the PDF or order a printed version from PediaPress. We're having problems with the Collection extension and PediaPress's free PDF conversion service, so the extension has been disabled.

You can also access the whole manual in one single page to quickly search for function names.

The old (from ODE 0.5) manual can be found at http://ode.org/ode-latest-userguide.html . A Russian version of it is at http://ode.org/doc/russian/ .

Here is a short implementors guide for creating new joints in ODE (PDF format).

Related Books

RobotCover120x170.jpg Robot Simulation - Robot Programming with Open Dynamics Engine (Japanese).

Gamegems4.jpg In the book "Game Gems 4", the chapter "3.4: Constraints in Rigid Body Dynamics" is a tutorial on creating new joints for ODE.