ODE Development
From ODE Wiki
ODE Development is centered around the Sourceforge project page, where the Subversion code repository is hosted, an on the mailing list
SVN Build status
If you have built ODE from the SVN repository, please edit this page to reflect your findings.
Revision | OS | Compiler | Configuration | Results | Tester |
---|---|---|---|---|---|
1349 | Debian x86 | gcc 4.1.3 | OPCODE, single prec | No Warnings, No Errors | Bram |
1349 | Debian x86 | gcc 4.1.3 | GIMPACT, single prec | No Warnings, No Errors | Bram |
1349 | Debian x86 | gcc 4.1.3 | GIMPACT, single prec | No Warnings, No Errors | Bram |
1363 | QNX 6.3.0 SP3 x86 | gcc 3.3.5 | OPCODE, single prec, no demos | With manual corrections | Oleh_Derevenko |
1401 | Windows 2k SP2 | Visual C++ 2003 (v7.1.6030) | premake --clean --with-tests --with-demos --target vs2003 | Many Warnings at Level 3, No errors | Remi |
1798 | Ubuntu 10.04 64bit | gcc 4.4.3 | Double prec | No Warnings, No Errors | Solartraveler |
Links
- ODE Internals
- Project page housing Subversion code repository, on sourceforge: http://sf.net/projects/opende
- Mailing list for help and developper discussion: http://q12.org/mailman/listinfo/ode
- HOWTO get a patch checked in
- HOWTO write a macro
- Development TODO
- Feature Plan
Roadmap
I asked the list what would need to get done before we could make a 1.0 release. Here's a summary of that discussion:
- Everything working on MacOS X
- Everything working on 64-bit platforms
- A complete set of colliders for all shape permutations
- Reasonably stable trimesh/trimesh collisions (done?)
- Complete documentation listing all features
- Heightfields moved into the core (done?)