[ODE] porting ODE to the 360

Mike Wuetherick mike at gdgi.ca
Mon Jan 22 17:48:53 MST 2007


We're using the 'real' xdk.

Jon Watte (ODE) wrote:
> Are you targeting the official Xbox XDK, or an unofficial homebrew SDK, 
> or the XNA framework?
> 
> XNA will have a hard time with ODE, as it's pure CLR only (managed C++ 
> generates "dirty" binaries and won't work).
> 
> Cheers,
> 
>             / h+
> 
> 
> Mike Wuetherick wrote:
>> Quick question - has anyone ported ODE to the Xbox 360?  Just curious 
>> if there has been any work done in this direction that might save us 
>> some time ;}
>>
>> Any tips or ideas of what we might run into is also welcome ;}
>>
>> Cheers
>> Mike W
>> _______________________________________________
>> ODE mailing list
>> ODE at ode.org
>> http://mooshika.org/mailman/listinfo/ode
>>
>>
>>   
> 

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