[ODE] porting ODE to the 360
Mike Wuetherick
mike at gdgi.ca
Mon Jan 22 17:48:53 MST 2007
We're using the 'real' xdk.
Jon Watte (ODE) wrote:
> Are you targeting the official Xbox XDK, or an unofficial homebrew SDK,
> or the XNA framework?
>
> XNA will have a hard time with ODE, as it's pure CLR only (managed C++
> generates "dirty" binaries and won't work).
>
> Cheers,
>
> / h+
>
>
> Mike Wuetherick wrote:
>> Quick question - has anyone ported ODE to the Xbox 360? Just curious
>> if there has been any work done in this direction that might save us
>> some time ;}
>>
>> Any tips or ideas of what we might run into is also welcome ;}
>>
>> Cheers
>> Mike W
>> _______________________________________________
>> ODE mailing list
>> ODE at ode.org
>> http://mooshika.org/mailman/listinfo/ode
>>
>>
>>
>
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